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"Administrators' Role in Technology in Education", Journal of Adventist Education, Feb-Mar 1999. "Ubiquitous Laptop Computing at the University of Minnesota Crookston: Findings from Faculty and Student Outcomes", Journal of International Forum of Educational Technology & Society, October, 1999 "A Constructivist Approach To Mirror Learning On-The-Job Using WebCT and Interactive Web Technologies", Common Ground (Learning Conference), 2002. "East Meets West Online: A Singapore-U.S. One-Year Instructional Interaction", Common Ground (Learning Conference), 2003. “The McLuhan Global Classroom: A Singapore-U.S. One-Year Instructional Interaction”, The ERIC Clearinghouse on Reading, English, and Communication, March 2003 “Flash Learning Games Wow Students and Instructors: Moving Toward An Academic Gaming Portal", First Issue of the Journal of Systemics, Cybernetics, and Informatics (http://www.iiisci.org/Journal/SCI/Home.asp) – May 2003 "Fostering A Technology Cultural Change In Higher Education", a chapter in the book Cases Studies on Information Technology in Higher Education: Implications for Policy and Practice, edited by Prof. Lisa Petrides, Columbia University. (Published in August 2000) "Interactive Flash Learning Games and Engines", Campus Technology, July 18, 2006
Proceeding Papers "Learning by 'Doing' and 'Experiencing' Online: A Constructivist Success Story" 18th Annual Conference on Distance Teaching and Learning Proceedings, August 2002 "Flash Learning Games Wow Students and Instructors: Moving Toward An Academic Gaming Portal", 6th World Multiconference on Systemics, Cybernetics and Informatics (SCI 2002) Proceedings, July, 2002 (selected as one of the Best Papers by the conference program committee) "Designing Online Animated Tutorials and Learning Games Using Flash and Toolbook", 17th Annual Conference on Distance Teaching and Learning Proceedings, 2001. "Do Learning Games Improve Grades?: A 2-Year Campus-wide Study" at the Tenth International Literacy and Education Research Network Conference on Learning (LERN), 2003. "20 Guiding Principles of e-Learning Design" at E-Learn 2003: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (peer reviewed), 2003. "Teaching F2F Courses From Long Distance: A Reality for Tele-faculty?" at the 4th International Conference on Technology in Teaching and Learning in Higher Education", 2005 ”Second Generation Flash Games Generator: Learning While Playing Interchangeably in Multi-Gaming Environment” at the International Conference of Interactive Computer Aided Learning, 2005
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